Virtual Reality as a Tool for Experiential Learning: Pedagogical Impacts and Challenges

JAYAKANI, S (2026) Virtual Reality as a Tool for Experiential Learning: Pedagogical Impacts and Challenges. In: Transformative Approaches in Multidisciplinary Research (TAMR). 1 ed. Paradox International Publications, Kerala, India & San International Scientific Publications, Chennai, India, CHENNAI, INDIA, pp. 61-70. ISBN 978-93-7183-458-2

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Abstract

The swift evolution of digital learning technologies has also changed the
conventional education systems greatly and one of such instruments that has become
a very strong one in terms of experiential learning is Virtual Reality (VR). The
following research paper examines how Virtual Reality can be used to improve
pedagogical techniques, student interaction and learning in various learning settings.
The paper discusses both the higher education and skill-based training programs and
the VR-based learning environment and its effectiveness, adoption, and learning
outcomes. The research design will be mixed-method, consisting of quantitative data
collected on the basis of the academic performance indicators and usage statistics and
qualitative data collected in the form of structured interviews with educators and
students. The results reflect the existence of different degrees of VR adoption:
institutions with a well-developed technological infrastructure and digital literacy
are more integrated and have more successful uses of VR tools, whereas those with
fewer resources experience greater challenges in implementing it due to high costs of
implementation, and the absence of VR devices. Nevertheless, VR has demonstrated
a high potential to enhance experiential learning, including through providing an
immersive simulation, enhancing student engagement, and visualizing complex
concepts, especially in science, medicine, and technical education. In addition,
student feedback has a more subtle insight; access to immersion and interactivity are
the major benefits of the learners at the well-equipped settings, whereas accessibility
and usability are the key issues of the poorly-equipped ones. The policy
recommendations and institutional strategies that can be used to facilitate integration
of VR into education are also discussed in the paper such as investment in digital
infrastructure, teacher training programs and curriculum redesign. The paper
demonstrates how Virtual Reality can be used to revolutionize experiential learning,
but it is important to address the inequity of access and sustainability of
implementation policies. The comparative analysis adds to the ever-expanding
literature on educational technology by providing evidence-based information on the
pedagogical effects and issues of VR use in a variety of learning settings.

Item Type: Book Section
Subjects: Commerce > Management
Domains: Commerce
Depositing User: Mr IR Admin
Date Deposited: 13 May 2026 10:48
Last Modified: 13 May 2026 10:48
URI: https://ir.vistas.ac.in/id/eprint/19577

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