Victor, Bright Alwin and R, Arunachalam and Angel I, Sheela and Kumar B, Gnanesh (2024) Enhancing Dynamic Balance and Postural Stability in Stroke Patients: The Impact of Immersive Virtual Reality Training. Cureus. ISSN 2168-8184
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Abstract
Introduction
Stroke is a major neurological event resulting from reduced or blocked blood flow to the brain, leading to
significant morbidity. Immediate medical attention is essential to minimize brain damage and improve
outcomes since it leads to many clinical deficits like locomotor impairment, instability in postural control,
tonic alterations of the affected musculature, and an array of neurological dysfunctions if left unnoticed.
Immersive virtual reality (VR) has emerged as a novel therapeutic tool in stroke rehabilitation, offering
engaging and realistic environments for therapy. This study aims to evaluate the effectiveness of immersive
VR training combined with functional gait exercises in improving dynamic balance and postural stability in
stroke patients, compared to VR training alone.
Methods
This comparative study included 30 subjects from Madha Medical College and Hospital, Chennai, Tamil
Nadu, India, divided into two groups. Group A (n=15) received immersive VR combined with functional gait
exercises, while Group B (n=15) received immersive VR alone. Subjects were aged 40-60 years with stable
blood pressure and a stroke duration of two weeks to six months. The study spanned 12 weeks, with 30-
minute sessions on alternate days. Dynamic balance and postural stability were assessed using the
Functional Gait Assessment (FGA) and Falls Efficacy Scale (FES). Pre-test and post-test scores were
evaluated using parametric tests.
Results
Post-test mean values showed significant improvements in both groups. Group A demonstrated greater
effectiveness, with lower FES scores (mean 36.66 ± 11.12) than Group B (mean 46.66 ± 9.75). FGA scores were
higher in Group A (mean 28.00 ± 0.925) compared to Group B (mean 26.06 ± 1.66). Significant differences
were observed in pre-test and post-test values within each group, supporting the hypothesis that combined
VR and gait exercises offer superior rehabilitation outcomes.
Conclusions
Immersive VR combined with functional gait exercises significantly improves dynamic balance and postural
stability in stroke patients compared to VR alone. This integrated approach can enhance motor function
recovery, increase independence, and improve the quality of life. VR's capability to simulate real-life
activities and provide immediate feedback allows for personalized rehabilitation programs. Further research
is required to validate these findings and optimize VR-based rehabilitation protocols.
Item Type: | Article |
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Subjects: | Physiotherapy > Physical Therapy |
Domains: | Physiotherapy |
Depositing User: | Mr IR Admin |
Date Deposited: | 31 Aug 2025 07:00 |
Last Modified: | 31 Aug 2025 07:00 |
URI: | https://ir.vistas.ac.in/id/eprint/10683 |